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This study addresses relation between media and narratives with focus on nonlinearity. I interpreted it from perspectives of text structure and narrative users such as readers(game players) and audience: We enjoy several different sequences, plots or stories in one narrative form of text. With digital computer medium or ‘new media’ buzzing around academia as well as industries, we have witnessed discourse demarcation between conventional narratives and computer-generated counterparts, in particular, in literature. However, in an effort to embrace these two kinds, I crossed over different media narratives-fictions, movies and games(book forms). The present paper covers crossmedia narratives with concept of nonlinearity as a means of connecting the two media genres or narratives.