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본 연구는 비디오게임에서 개인간 벌인 경쟁의 결과가 기분상태, 고통에 대한 참을성과 고통에 대한 지각, 사람들에 대한 지각과 자기방어적 자신감에 미치는 영향에 대해 실증적으로 검토하였다. 아울러 비디오게임의 폭력수준(비폭력적, 폭력적)이 이러한 부분들에 영향을 미치는지도 조사하였다. 연구결과, 경쟁적 비디오게임에서 개인적 승리는 더 좋은 기분을 가지도록 하며, 반면에 개인적 패배는 좌절감을 더 느끼게 하는 것으로 나타났다. 승리보다는 패배가 외부로부터 육체에 가해지는 고통을 덜 고통스러운 것으로 지각하도록 하며, 고통에 대한 참을성을 증가시키는 것으로 나타났다. 또한 승리를 경험한 개인이 패배나 무승부를 경험한 개인보다 이미지상으로 매우 위험해 보이는 인물을 더 위험스러워 보이는 것으로 지각하는 것으로 나타났다. 폭력상황에서 자기방어적 자신감은 승패에 의해 영향받지 않는 것으로 나타났다.


This study investigated whether personal victory in interpersonal competitive play of video games would lead to an increase in postgame positive mood states, distress tolerance and self-defensive confidence, while personal defeat would result in the reverse effect. It was also hypothesized that personal victory would lower distress perception, whereas personal defeat would heighten it. In addition, this study explored whether these suggested effects were larger after violent video games than after nonviolent ones. Sixty male participants in a same-sex pair, with a confederate who was purported to be another participant, played competitively to win an interpersonal video game. The study found that personal victory produced more positive and less negative mood than did personal defeat. Positive affect was rated higher after playing a violent video game than after playing a nonviolent video game. The study found that personal defeat led to increased distress tolerance and lower distress perception, whereas personal victory had reversed effects. In addition, participants in the victory condition perceived a strong-looking man as being more noxious than participants in the defeat and tied conditions, and show high self-defensive confidence, not differing from participants' confidence in the defeat condition. However, participants in the defeat condition perceived the strong-looking man as less tough and showed defensive confidence comparable to the participants in the victory condition. Implications for further research are discussed.